
- #Snes super metroid map full#
- #Snes super metroid map series#
- #Snes super metroid map free#
Charge Holding: Using the technique discussed under Bomb Spread, it is also possible to charge a beam, morph, and then continue holding DOWN while moving. If DOWN is held, it can delay the release and they will be sent flying much farther than they normally would using the technique. Bomb Spread: After charging a beam, morphing into a ball will release five bombs. When she reaches 1 unit of energy, Shinesparking will be impossible. Any use of the Shinespark uses Samus’s own energy to function. Holding the Diagonal Aim Up button will launch Samus diagonally up. Tapping Jump, then tapping it again will launch Samus in the direction she is facing. Tapping the Jump button will launch Samus into the air at incredible velocity. If done correctly, Samus will beging to flash white. Shinespark: Once the Speed Booster is acquired, Samus has the ability to store and release huge amounts of energy. If two walls are adjacent to each other Samus can jump between them to gain height, or Samus can also jump straight up one wall with some practice. Pressing jump again will allow Samus to jump off the wall. For a brief moment Samus’s sprite will change. When Samus touches the wall, press in the opposite direction. Wall Jumping: Somersault towards a wall. Most controls are the same as standard, however the Morph Ball cannot run, jumping can only be done after acquiring the Spring Ball upgrade, and firing will place a bomb(a Power Bomb if selected). Morphing: After acquiring the Morph Ball, pressing will cause Samus to morph. By latching onto blocks which have an “X” in their center, Samus can grapple across spikes, lava, water, ravines and other hazards. Grappling: By firing after the grapple beam is selected, a bolt of energy will be emitted from Samus’s cannon. Selecting either Missiles or Super Missiles will fire those weapons. After acquiring the Charge Beam and when using the beam weapons, holding the fire button will enable Samus to fire a more powerful charged shot. Firing: Pressing the Fire button will discharge the weapon currently selected. With the Space Jump powerup, she can continuously somersault for an indefinite length of time. Somersault: By moving Samus forward and then jumping, she will begin to somersault through the air. The Hi Jump Boots will increase her altitude significantly. Jumping: Pressing the Jump button will cause Samus to leap into the air. Aim diagonally while standing: By default will aim Samus’s arm cannon down and up, diagonally, even while at a complete standstill, ducking, or during a jump. While ducking Samus is lower to the ground and may avoid some projectiles or be in better position to attack enemies. Holding DOWN while walking or running will aim diagonally down while still moving. After acquiring the Speed Booster, continuing to hold the Run button will eventually activate the Booster and Samus will turn a blue color followed by speed echoes, and will be invincible to most attacks.
Run: Press or, and hold the “Run” button.Note that different buttons may be configured for Running, Firing, Jumping, Item Cancel, Aim Diagonal Up and Aim Diagonal Down in the Options menu before beginning a game. Most are basic, though some can be used to access areas earlier than the designers intended (see Sequence Breaking).
#Snes super metroid map full#
My brother for helping me with the walkthrough and for getting me interested in the game.Īnd, of course, Nintendo for making this great game.Samus is a very agile character in most Metroid games, and Super Metroid is full of moves. Most of the website was done by me, but here are a few other people that helped to make this page:
#Snes super metroid map free#
If there's anything you find I could improve on, feel free to shoot me a message (games2supermetroid at ) and I'd be glad to fix it. Hopefully my guide will be helpful to people, I've tried to make it an efficient route to get 100% of the items. Many of them were all text, so it was hard to search through, and many I found hard to follow. I decided to make this walkthrough, because there were many points in the game that I got stuck at, and I couldn't find a good walkthough to use. It appears to be a normal side-scrolling action game, but it tends to give you an RPG feeling.
#Snes super metroid map series#
Super Metroid is the third game of the Metroid series (Metroid, Metroid 2, Super Metroid, Metroid Fusion, Metroid Prime, Metroid Zero Mission, Metroid Prime 2, Metroid Prime Hunters, Metroid Prime 3, Metroid Other M). Super Metroid is one of the best games for snes. Super Metroid: A complete walkthrough, a map, and guide to all items and bosses